New Help Page for PiaB

July 27th, 2010

Some more tips for how to play Planet in a Bottle.  Much is covered in the in-game instructions, but my analytics tell me people would rather Google for help.  Check it out here

PiaB Updates! Negative Age Bug Fixed

April 7th, 2010

Planet in a Bottle updates have been pushed to version 1.1.0.  The main reason was the negative age bug people were complaining about.  With this update your age should be converted back to the correct positive value.  However, I apologize for any achievements you may have missed while having a negative age.  (If anybody cares) The problem was an accidental conversion from an int to a long, so it was only manifested when the planet’s age (in millis) was over the maximum signed integer value.

I also took the chance to add a little counter for your population.  I guess now age is the only thing you would need to open the stats screen to see.  Maybe I’ll just put that on the main screen and ax the stats dialog altogether.

Thanks again for all the feedback and bug reports! You people are awesome!

Green Tree Update 1.2 Has Been Released

March 2nd, 2010

Many were commenting on some issues and frustrations with the app.  I finally got around to releasing an update that hopefully fixes many of those problems.  The issue with storms or bugs appearing while the game was paused should be fixed as well as a couple other bug fixes.  It should generally run smoother now as well.

Some were frustrated that their tree would die overnight.  While my response to this has been “You need to remember to pause before sleeping.”, I’ve made it so it should survive the night in most cases.  I’ve also added difficulty options so the player can specify a difficulty explicitly.

Please keep contacting me about suggestions or problems. They have been extremely helpful.

Planet in a Bottle

February 27th, 2010

planet-complete-1

Check out my new release.  It’s a game I’ve been working on for the past week or so.  It’s loosely based on my Green Tree game that was released in January.

Download it for free and let me know what you think!

I’ll try to get the QR code posted soon for a direct download.

Distracted

February 26th, 2010

I feel I need to apologize to all the Green Tree uses for not paying enough attention to bug fixes.  I value everyone’s feedback and I hope to push some updates and bug fixes soon.

However, I do have an excuse for neglecting it.  For the past week or so I’ve been working on a new game.  If you like Green Tree I think you will like this one too. It’s a much more solid and smooth game as I have learned a lot since releasing Green Tree (my first Android app).  I can’t really spend much more time on it because I am broke, and I need to go find some paying gigs, but I hope to release this weekend.  So, check back often or follow me. I may post up some screenshots of it before launching.

Green Tree Re-released

January 22nd, 2010

greenTreeQrcode

I got a chance to test out my game some more on two phones and a few Android virtual machines.  Because of the nature of this game (The tree “grows” even when you are not playing) it takes a few days to test it out fully.  This was the reason for the number of bugs in the game before.

All that aside, I think it is a pretty fun game, and based on the emails I received after it was removed from the market, there seems to be a sort of a following for it.

To download, scan the above bar code above or search the market for ‘Green Tree’.

Thanks, everyone, for the support, and let me know if you have any issues or feature requests for me.

‘Green Tree’ Released… Then Unreleased

January 20th, 2010

vtree2

I released my new game for Android a couple days ago and got a great response! Thank you to everyone who showed interest! However, some of you may have noticed that there are some problems.  Because this app was very difficult to test fully (it would take days to do one test run), it was released prematurely.

I will do some work on it and test it over the next couple days before re-releasing it with the same title. The new version will be the full, uninhibited version and hopefully bug-free.

New Developments

January 12th, 2010

I feel I’ve utilized my time off well.  The job hunt will soon begin, so I had better do as much as possible while I can.  One of the things I hope to finish is my Android game I’m making.  I’ll probably be posting a beta of it on here very soon!

vtree-screen

It isn’t named yet but the basic idea is a virtual tree. The player must care for it by watering (but not over watering) it periodically.  There will also be obstacles that arise randomly such as storms that run the risk of drowning your plant, and bug swarms that eat away at your tree.  While the program does not actually run in the background, it is updated every time you open it as if it never stopped.  This way a user can play off and on for a prolonged period of time.  I hope to have it last from two weeks to a month or so (maybe even indefinitely).

The payoff: fruit that will give the player resources to buy tools and supplies to further the tree’s growth.

How to Use your Plain Old G1 as an Android Dev Phone 1

January 5th, 2010

The Android emulator included in the SDK is helpful in running and debugging your applications.  It provides the ability to spoof locations, calls, and texts and set the data speed to simulate slower networks. In fact it works almost as well as the real thing.  There comes a point, however, when you just need the real thing.

Things you will need

  1. A rooted G1. Haven’t really tried it with non-root, but really what you need is the USB Debugger feature. (I am using a CyanogenMod ROM)
  2. Windows.  I am covering the windows method, but other methods may be found here.
  3. Eclipse
  4. The Android SDK

Read the rest of this entry »

Android Adventures

January 5th, 2010

android-logo

Over the past week I’ve been trying to utilize my time wisely.  I don’t think I can support myself for too long off of saved money and credit, so I really want to make this time off worth it.

I’ve been interested in the Android mobile operating system since it was first announced, and while I have dabbled in Android development, I haven’t really had the time to really dive in and create something cool.  After my voluntary separation from employment, however, I’ve been able to really learn about it and experiment.  Soon I will be posting some previews for an Android game I’ve been able to work on for the past week or so.  If you are interested in Android and/or gaming I would urge you to try it out and give me some feedback.